Описание презентации по отдельным слайдам:
CYBERSPORT Перепеченых Максим МБОУ СОШ № 95 г. Воронеж 2016
CYBERSPORT ESports - sports competitions in computer video games. ESports history started with Doom 2, which had a multiplayer game mode through a local area network. Due to the popularity of the game Quake in 1997 appeared the first league cyber sportsmen in the US - Cyberathlete Professional League (CPL).
For eSports suitable genres of computer games such as first person shooters, strategy in real time and sport games as the most spectacular and dynamic. Counter-Strike DotA Allstars Dota 2 Battlefield Half-Life 2: Deathmatch League of Legends Series StarCraft Series Call of Duty Series Quake Series Unreal World of Tanks
Competition ESports competitions held around the world, including international: World Cyber Games, The CPL, ESWC, ESL Pro Series, ECG, KODE5. The most significant of these is the World Cyber Games, which is organized like the Olympic Games. The first WCG was held in South Korea, home of eSports and constant leader in the global competition for StarCraft, and since then the competition is held every year in different countries.
Cybersport in the CIS One of the largest eSports organizations in Russia was the National Professional ESports League, which was established in 2004 and engaged in conduct for e-sports competitions among professional gamers. ESports organizations exist in several CIS countries, including Belarus, Kazakhstan and Ukraine. One of the biggest tournaments in the CIS countries is the ASUS Open, which takes place on a quarterly basis since 2003. The prize funds are one of the largest among the CIS championships - up to 1 million. Qualifiers games WCG, the winners of which go to the championship World Cyber Games, also is one of the most prestigious competition of the CIS countries.
Conducting competition The big competitions are held in special places where the public can watch the players sitting at the computer, and watch the match on big screens. In South Korea, due to the large number of viewers similar competitions conducted at stadiums. Smaller tournaments are held in computer clubs and Internet cafes. In addition, there are online competitions that are conducted through the Internet.
The prize fund In August 2011 the biggest win gained Na’Vi team in the tournament from Valve on Dota 2. At the command they have received $ 1,000,000. Until 2011, the prize money did not reach $ 1,000,000 and was about $ 50,000 per team. Wages Korean StarCraft-players constitute from $ 20 000 to $ 500 000-600 000 per year. The prize funds are major competitions often sponsored by companies related to the production of components, peripherals and software for computers.
Recognition In connection with the development of eSports around the world raises the question of recognition of it as a real sport on a par with others. Russia became the first country in the world that recognized the cybersport as an official sport. It was March 12, 2004 by order of the head of the State Sports Committee Russia Vyacheslav Fetisov. However, after several years cybersport was expelled from the All-Russia Registry of Sports species.
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