Game
technologies for the development of the key competencies in teaching English.
Тугульбаева
Л.М. ГУ «Ключевая средняя школа» Карасуский район.
If
we look at the teaching process in wild nature, we’ll see that all the baby-
animals get their knowledge in hunting and surviving through the game process.
Mother- tiger never let her baby- tiger leave the pack without this knowledge.
In ancient times boys used to get the knowledge in war-art only through the
game. That must be also about the teachers and the students. We cannot let our
students leave the school without knowledge and key competencies for the future
life…
Sometimes the game becomes the
best way for studying English for all kinds of ages. When we speak about game
technologies for the development of the key competencies in teaching English,
we must firs speak about the word “edutainment”
Edutainment- educational
process through the entertainment. It is a form of entertainment designed to
educate as well as to amuse. Edutainment typically seeks to instruct or
socialize its audience by embedding lessons in some familiar form of
entertainment : television programs, films, music websites, etc.
There are many advantages
of using games in the classroom:
1.
Games are a welcome break from the usual routine of the language class.
2.
They are motivating and challenging.
3.
Learning a language requires a great deal of effort. Games help students to
make and sustain the effort of learning.
4.
Games provide language practice in the various skills- speaking, writing,
listening and reading.
5.
They encourage students to interact and communicate.
6.
They create a meaningful context for language use.'
Games:
v Role plays
v Business games
v Competition games
v Five –minutes
activities, etc.
Why Use Games in Class
Time?
* Games are fun and children
like to play them. Through games children experiment, discover, and interact
with their environment.
* Games add variation to a
lesson and increase motivation by providing a plausible incentive to use the
target language. For many children between four and twelve years old,
especially the youngest, language learning will not be the key motivational
factor. Games can provide this stimulus.
The
game context makes the foreign language immediately useful to the children. It
brings the target language to life. (Lewis, 1999)
* The
game makes the reasons for speaking plausible even to reluctant children.
(Lewis, 1999)
* Through
playing games, students can learn English the way children learn their mother
tongue without being aware they are studying; thus without stress, they can
learn a lot.
* Even
shy students can participate positively.
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