Learning English Grammar the Fun Way.
The Use of Board Game to improve students’ Grammar
mastery
TABLE OF CONTENTS
1.
Introduction 3
– 4
2.
Significance of the Study 5
3.
The Advantages of Using Board
Game 6
4.
Board Game to Improve Grammar Mastery 7
5.
Results and
Discussion
8
Conclusion
9
References
10
1.
Introduction
English
has complicated sets of grammar rules, which make it a challenging language to
master. Many non-native learners struggle with these rules and encounter
difficulties in understanding them. Some students, in particular, are unable to
apply the different parts of speech and types of tense in English accurately in
their speaking and writing. Hence, using the right approach to study grammar is
essential to help the students learn it effectively. It is a language board
game, designed specifically for the beginner-level learners of English in
schools. When learning grammar becomes a game, it takes away the monotony that
appears to associate with it. Instead, the game aspect comes to the foreground
where the learners believe that they are playing a game. The board game is a
useful tool for learning the English grammar items, which could help reduce the
learners’ anxiety and motivate them in the learning process.
English
language learning can be a dreary and frustrating task, where constant effort
is required to understand and apply this target language in order to master it.
For weak students, learning the English grammar is even more daunting due to
the complexity of grammar rules. For this reason, language games can serve as
a way of learning grammar, which can be incorporated as one of the activities
in class. Language games are an invaluable tool as they offer the elements of
fun and meaningfulness in language learning. They are also a means of
motivating students to learn, as well as sustaining their interest and focus in
the learning itself. When learning grammar is formatted into a game, it removes
the monotony that seemingly relates to it. Instead, the game aspect comes to
the forefront where students believe that they are playing a game. This
encourages them to use language while playing the game, and thus, making learning
more effective and meaningful.
Problem
Statement
English
grammar has its sets of complicated rules which present challenges for learners
to master them. Most non-native students are unable to apply the different
parts of speech and types of tense in English accurately in their writing and
speaking. In their attempt to apply the language skills, most grammar rules are
normally confused, leading to common occurrences of erroneous structures in
their speaking and writing. Therefore, it is essential to adopt an effective
approach in order to learn grammar effectively to the students, especially
those of the beginner.
Objective
The
main objective of this project is to offer a creative and fun tool for learning
grammar to the beginner-level for English language learners in schools. For
this reason, we have come out with language games. This is a project that
integrates fun, simplicity and practicality in order to motivate the students
to learn grammar in class. We believe that by employing this game in English
grammar lessons, it will create a platform for a meaningful exchange of
communication for the students. Hence, the board games can possibly offer a
better option for motivating the students to learn.
Thus,
the object of our study is the process of learning English language.
The
subject of our study is a board game designed and carried out in the
process of learning English language.
On
this basis, we can formulate the following hypothesis: if we use board games
at the classroom, then learning will be more attractive to students, it will
contribute to a better mastering of the material, increase learning motivation
and cognitive activity of students.
1.
Significance of the Study
The
researcher hopes that this research can give contribution especially about the
use of board game in improving students’ grammar mastery. The researcher also
hopes that this research will be useful for the teachers, the students and for
the school 66.
For
the students
This
research expected to encourage the students mastering English lesson, the
students feel relax and enjoy when they learn English lesson, and solve their
problem in learning grammar because the teacher use the suitable method in
teaching.
For
the teacher
The
positive impact of this research can support the English teachers to apply this
technique in teaching grammar. They can develop and use new methods in order to
make the students enjoy and relax in teaching learning process.
For the school
The
output of the study will help achieve higher quality of education, because of
the well-trained teachers and good performance of the students.
3.
The Advantages of Using Board Game
Board
game can be method that will give many advantages for teacher and the
students
A.Through
playing board game, students can learn English they way children learn their
mother tongue without being aware they are studying; thus without stress, they
can learn a lot.
B.
Even shy students can participate positively.
C.
Motivate pupils to want to learn English by using interesting and enjoyable
learning activities. E.g., project work, board game, drama. It means learning
by playing.
D.
Create warm and happy atmosphere where teacher and pupil enjoy working
together.
4.
Board Game to Improve Grammar Mastery
The
goal of language learning is communicative competence.
However,
most of students consider that grammar is the most difficult part of English
language. Therefore, it is important to increase students’ motivation to learn
grammar. Motivation is the thoughts and feelings were have which make us to do
something, continue to want to do it and turn our wishes into action.
One
of the best ways of reinforce students’ motivation in learning grammar
structure is taught by using game. There are two kinds of game; they are
competitive game and Co-operative games. Game is an activity with rules, a
goal, and an element of fun. Game can make the teaching learning process fun
and enjoyable because it creates fun and enjoyable but in disciplined
atmosphere.
Board
game makes them more competitive because during the play board game, each
student should make the sentences correctly and then they are allowed to make
the next sentences.
If
one of them makes the sentence incorrectly, they should remake the sentence so
the sentence is correct. The student who makes all sentences correctly and
finishes quickest is the winner.
5.
Results and Discussion
The
respondents’ feedback about the board games
|
Survey Questions
|
Disagree
|
Agree
|
Neutral
|
1
|
I enjoy playing the board games.
|
|
|
|
2
|
I like the colourful and fun features of the board game.
|
|
|
|
3
|
I learn something new when I play the board game.
|
|
|
|
4
|
I can improve my grammar skills when I play the board
game.
|
|
|
|
5
|
The board game encourages me to communicate in English
with friends.
|
|
|
|
6
|
Using the board game is a fun way of learning the grammar
items.
|
|
|
|
7
|
The questions in the board game are clear and can be
easily
understood.
|
|
|
|
8
|
I will play the board game with my friends and family
members in class or at home
|
|
|
|
9
|
The board game is a practical and meaningful way of learning
the grammar items.
|
|
|
|
10
|
A grammar lesson should include grammar games as part of
the activities.
|
|
|
|
Conclusion
Board
games are indeed a useful and practical tool which can be integrated in grammar
lessons to assist language learning. They motivate learners and promote
meaningful language use in a fun-filled environment.
References
1. Coughlan, Neil. “Board Game Materials.”
ESL-Lounge (May 5, 2010), www.esllounge.
2. com/board-gamesindex.shtml (accessed
June 21, 2010).
3. Johnson, Alexis. “The Learning Game –
Researchers Study Video Gaming Principles That Apply to Education. An Interview
of James Gee, Ph.D.”
4. Wisconsin Technology Network Business
News Wire (September 21, 2003), www.wistechnology.com/article.php?id=243
(accessed June 22, 2010).
5. Teed, Rebecca. Game-based Learning.
http://serc.carleton.edu/introgeo/games (accessed May 26, 2010).
6. Umstatter, Jack. Brain Games:
Ready-to-use Activities That Make Thinking Fun, Grades 6 -12. San
Francisco, CA: Jossey-Bass, 1996.
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