Game - is vitally important
and necessary element in the development of both
the individual and society as
a whole. According to the complex nature of games can be
judge about the life, rights,
and skills of the society.
The game is very closely
connected with the development of the individual, and it is in a period of
intense development - as a child - it acquires
of particular importance. In
the early preschool years of life game
is the type of activity in
which his personality is formed.
The game - the first
activity, which belongs especially
significant role in the
development of personality, in the formation of its properties
and enrichment of its
internal contents.
According to LS Vygotsky,
"the game is a leading line of development in
preschool age. "But due
to the fact that children with defects in
intellectual sphere
significantly lag behind in intellectual and personal
development, we can say that
the game is a leading line
development of school-age
children with intellectual
failure.
What does the game give the
children?
The game gives the freedom.
The game is not the problem, not the debt, not the law. By order of play can
not only voluntarily.
The game gives a break from
everyday life, with its utilitarianism, with its
monotony, with its rigid
determination lifestyle. The game it’s originality.
The game gives an access to
another state of mind. Subject only to the rules of the game,
man is free from all sorts of
class, mercantile and other conventions. The game takes it hard voltage, which
remains teenager in his real life, and replaces it with a voluntary and
joyous mobilization of
spiritual and physical strength.
The game gives the order.
System of rules of the game is absolute and unquestionable.
Unable to break the rules and
be in the game. This quality procedure, very
valuable now in our unstable,
chaotic world.
The game creates harmony. It
generates a commitment to excellence. The game has
tend to become perfect.
Although there is an element in the game
uncertainties and
contradictions in the game tend to resolve.
The game gives you passion.
The game has no partial benefits. she intensively
involves the whole person,
his ability activates.
The game allows to create and
rally the team. The attractiveness of
the game is so great and
gaming contact with one another and so full of
deep that gaming community
exhibit the ability to persist and
after the game, outside its
framework.
The game gives the concept of
honor. It confronts to selfish and narrow group
interests. The game gives the
concept of self-restraint and self-sacrifice in favor of the collective,
as only "played"
team succeed and perfection in the game.
The game gives the
opportunity to prove or improve their creative skills in creating the necessary
gaming paraphernalia. These weapons, armor, clothing, various amulets,
talismans, and more.
The game gives the
development of imagination, because it is necessary to create
new worlds, myths,
situations, rules of the game.
The game gives the
opportunity to develop your mind, because it is necessary to build
intrigue and implement it.
The game gives the
development of wit, as the process and space games necessarily imply the
occurrence of comical situations.
The game gives the
psychological development of plasticity. The game is not one
only competition, but also
theater, the ability to get used to
image and bring it to
fruition.
The game gives the joy of
fellowship with like-minded people.
Significance of using gaming
devices in the lesson
Modern humanistic school
focuses on individual and
interpersonal approach to
each child. Game -is an invaluable Assistant. Games unselfish flows through
them an endless stream of information that enrich children in the game, and
because their imagination becomes more intense, informative, interesting.
Equally important is the presence of individual games, pair, group, team and
mass character.
Game form training involves
techniques and game situations that act as a means of motivation, stimulate
students to educational activities. Extensive use of objects, visibility, toys
promotes the development of associative memory and imaginative.
Games provide children an
opportunity to show the reaction of communication, independence in solving
verbal problems, mobilize internal reserves. These games train students in the
creative use of speech skills.
Thus, using of the game under
certain it requirements, you can affect the requirement of the motivational
sphere of personality schoolboy. Awakening steady interest leads to an increase
cognitive activity, mental
activity , and this in turn affects the processes of self-expression and
self-realization child, helping to create a positive self-concept.
There is the most important
task - to create a video game educational system which will include special
books, didactic game accessories; didactic playrooms (computer-based training
games, board games development; program games for all academic subjects, etc.).
Educational games
system - adventure
playgrounds in schoolyards, playrooms rights libraries play " visibility
" of school classrooms. Important prospect of establishing centers for
children entertainment to the dynamics of the game: play equipment, toys for
preschool children; slots for adolescents and teenagers. Invaluable role of the
means of communication, especially television as promoters of the game.
Thus, for the development of
personality and cognitive abilities of the child with intellectual disabilities
need to build an optimal programs of education and training, and the formation
of a full training activity in primary school children.
The study of personality of a
child with disabilities in intellectual development requires consideration of
the fact that in this age group is dominated by play activity.
Thus, traditional forms of
schooling that do not involve any kinds and forms of children's play can not be
considered adequate systematic training for such children. In other words, in
principle the possibility of introducing systematic training closely associated
with such forms of activity for children, which was given to significant place
role play, game rules and game director .
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