Мастер – класс
«Коммуникативные игры на уроках английского языка»
(по материалам книги для учителя
“Teacher`s resource pack” УМК “Inspiration” издательствa “Macmillan")
Introduction
A game is
an activity with rules, a goal and an element of fun. There are two kinds of
games: competitive games, in which players or teams race to be the first to
reach the goal and cooperative, in which players or teams work together towards
a common goal. Games also can fall into two types: linguistic games and
communicative games. In linguistic games the goal of the game is the linguistic
accuracy, i. e. producing a correct structure. Communicative games are
activities with a goal or aim that is not linguistic. Successful completion of
the game will involve carrying out of a task such as drawing a route on a map,
filling in a chart, or finding two matching pictures, rather than a correct
production of a structure. In order to carry out this task it will be necessary
to use language. In communicative games the emphasis falls on fluency.
Language practice activities
Game “Compare the planets”
1 Activity: text
completion,
2 Aim:
to place adverbs in a text and compare two planets;
3 Interaction: pairs;
4 Language focus: comparison
of adverbs, adverbs of degree;
5 Skill focus: reading,
speaking
6 Procedure:
1. Teacher is drawing a rocket
on the board and is revising vocabulary on the topic "Space"(the
names of the planets) with the students.
Students are revising
vocabulary
2. Teacher is pre-teaching
some words: atmosphere, barren, crater, orbit, probe, rocky, to spin. Students
are getting acquainted with the words.
3. Teacher is writing on the
board:" Neptune is far from the Sun. As a result of this it takes
Neptune 165 years to compete the orbit. (incredibly, approximately). Where should
the adverbs of degree go in this sentence?"
Students:" Neptune
1 is incredibly far from the Sun… approximately165 years to compete the orbit
".
5. Teacher is giving the new
task, is monitoring and giving assistance:"I’m going to divide all of
you into two teams: A and B. Group A is going to read about Mercury and Group B
is going to read about Neptune, but a number of words have been taken from the
text. Work with a partner of the same group and place the adverbs in the correct
place".
Students are reading the
text about planets, working with a partner of the same group and are placing
the adverbs in the correct place.
6. Teacher is giving the new
task:"If you finish, find a new partner from the other group and tell
the new partner about your planet."
Students are telling their
new partners about their planets.
7. Teacher is giving the final
task: «Now write, please, 5 sentences comparing 2
planets."
All the students are writing
5 sentences comparing 2 planets.
Game
“Future inventions”
1 Activity:
jigsaw reading
2 Aim:
to read a text and describe the contents to a group
3 Interaction: pairs;
groups
4 Language focus Future
Continuous; Future Perfect
5 Skill focus: reading,
speaking
Procedure:
1.Teacher:"Look at the board. We will
be working longer in 2020. We won’t have got rid of cars."What
tense is in the first sentence? In the second sentence?
Students:"
Future Continuous is in the first sentence; Future Perfect is in the second
sentence".
2. Teacher: «Divide into
pairs and think of two or three future inventions” (is getting feedback
from each pair);
3.Teacher is writing the
following questions on the board: “In the year 2020:
1.What people be doing?
2 What will have been
invented?
3Who will have invented
it?
4 What will the invention
do?"
and giving one reading to
each pair.
Teacher:"You are
going to read about a future invention and answer the questions on the
board"(monitoring to help with any difficulty)
Students are in pairs. After
answering the questions on the board teacher is getting feedback from different
pairs.
4. Teacher:"Divide
into groups of three, read one of the texts about inventions. (each student
is reading about a different invention) Describe the different future
invention and decide which one is the best".
Students are working in pairs
7. Teacher is doing open
class feedback to see which invention the class prefers.
Conclusion
Games
should be regarded as an integral part of the language syllabus, not as an
amusing activity for Friday afternoon or for the end of the term. They can
provide as much concentrated controlled practice as a traditional drill or an
opportunity for real communication at the freer end of the spectrum and thus
constitute a bridge between at the classroom and the real world. These games
can be used at all the stages of the progression from controlled to free
practice, serving at one end of the range as a memory aid and repetition drill,
at the other, as a chance to use language freely. They can also be used as a
diagnostic tool for the teacher who can note areas of difficulty and take
appropriate remedial action.
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