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Tapani's HOMM V
Random Map Generator v1.05
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LEGAL
=====
Anyone is free to
use this software for his/her personal enjoyment.
Anyone is also
free to copy this software, and make it available
for copying, as
long as no fees or purchases of any kind are required
to obtain it. ANY
OTHER USE, INCLUDING COMMERCIAL, IS PROHIBITED.
Brief description
of the settings:
==================================
MAP SIZE
---------
The largest
settings might take some time to generate, the
320x320 usually
takes about a minute or two on a 3.2GHz P4.
MONSTERS
--------
First, note that
when playing on heroic settings all monsters
are ~50% larger
than in the editor. Also, on heroic all stacks
grow 11% per week
(50% per month).
On
"normal" most monster stacks are lots
on
"strong" lots to horde
on "very
strong" most are close to throngs.
The
"hairy" and above settings should be played only be expert
players who know
what they are getting into. Playing extra hairy
on heroic will
likely to require you to pound through a zounf or
a legion of
upgraded lvl 7:s
On OMFG setting,
there might be millions of level 7s out on
the map. You have
been warned :-) And yes, it is playable when the
map is of decent
size. Even without fly/dimension door.
Also note that
the map size does not affect the size of the largest
stack - the stack
sizes are determined by ther relative distances to
the starting
areas. Do NOT attempt OMFG on a too small map!
RESOURCES
----------
Richer gives
generally more of everything on the map. We prefer to
play on
"poor". The filthy rich setting is not recommended, the
map will be
cluttered with stuff.
FAIRNESS
--------
Basic fairness
means: isomorphic maps (that is, for each area there
are corresponding
areas for each opponent) with similar objects. The
number and kind
of objects may vary. For instance if you encounter
an area with
several stat-improving buildings (like marletto tower),
your opponent
will have at least some stat-improving building in his
corresponding
area as well.
Also on basic
fairness, all players receives equal number of towns
(throughout the
map), roughly the same mines, and roughly the same
objects in the
starting areas.
Advanced
fairness: all players have the same border guards between
areas, and also,
exactly the same guards guarding the key objects
in the starting
area (like wood and ore mines).
Expert fairness:
the "too fair to be fun" setting. All players get
exactly the same
objects in their corresponding areas, as well as
similar guards
(as above). The main difference is which artifacts
you find, this
setting only guarantee the same number of say relics
in the corresponding
areas.
Disable instant
travel/fly
--------------------------
Disables the fly
artifacts as well as the instant travel spell.
Disable
necromancy
------------------
With this setting
no necropolis heroes can be hired. Necropolis
players start
without a hero.
Disable puppet
master
---------------------
Disables the
puppet master spell.
Disable joiners
---------------
Causes all
monsters to either flee or fight, never to join.
HoF expansion
compability
-------------------------
Enables objects,
artifacts, monsters, spells and heroes from the Hammers of Fate expansion.
PLAYERS
-------
Number of
players. So far, a maximum of six players is supported.
TEAMS
-----
Allows you to
select the among a few team configurations. Only two teams
are supported. In
the created maps usually the path between teammates is
easier than the
path to the opposing team. Team maps takes slightly longer
to create than
maps without teams.
TERRAINS
--------
This is just for
aesthetics, if one of you is going to play inferno
it is nicer to
select "lava" as his(her) terrain. This causes all
areas having a
town of player 1:s alignment to have the specified
terrain.
The snow terrain
is reported to be buggy without the expansion, do not
select snow
starting terrain if you do not play with the HoF expansion.
BROWSE
------
You can rename
the map file, as well as set the file format for it.
The default
filenames are chosen in a way that the newest map will
appear topmost in
the list of maps displayed by the game.
//Tapani
Utriainen
tapani@cs.chalmers.se
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